By John R. Levine.
A code-intensive guide for programmers, with an optional disk that contains a wealth of source code in C and C++. Introduces some of the key issues surrounding graphics file formats. Emphasizes solutions to major problems when dealing with graphics files such as file and memory management, conversions, reconciling discrepancies between graphics files contents and capabilities of output devices, edge-detection algorithms and JPEG compression.
About Programming for Graphics Files in C and C++ .
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